Tuesday, September 23, 2014

"Toy" Mechanic Brainstorming

Time for some good ol' manic mechanics. We're making a "Toy" mechanic in game design but before I get into the nitty gritty I've got to come up with a good set of ideas to choose from.


  • "Go Big Or Go Home!"- Player must collect certain objects which will help them grow in size to help overcome obstacles in a level.
  • "Fly like An Eagle"- Player has the ability to fly around the level to collect objects or navigate terrain that's impossible to climb or walk around.
  • "Minotaur"- Player must navigate around a labyrinth while being chased by a large enemy. The player however has the ability to move the labyrinth walls to help them get away from the enemy while also changing the terrain in their favor to get close to the exit.
  • "Hit Em' Up!"- Two players will navigate a level filled with objects, color coded for each player, that they have to hit in order to gain a set amount of points. Each player has the ability to hinder the other by hitting said other's object and take points away from them so that they don't make it to the required point range to win. It's like a shooter version of tug-of-war.
  • "Big-Bada-Boom"- Players will use explosions to help propel themselves onto platforms to make it to the top of the level.
  • "Spitfire"- Players will control a small, flying avian who spits fire at pillar-like structures. The pillars must be destroyed in order to collect points and the player must also collect a "recharge" object to refuel the avian's spitfire ability.
  • "Construction"- Players have the ability to move structures within the level around to form navigable areas or climbable surfaces, stack objects, etc. to make it to the end of said level/win. 
  • "Time-Turner"- Players can alter time in different areas of a level to make platforms move faster or slower, grow and age, etc.
  • "Sky High"- Players navigate an arial level in a flying machine. The level is filled with dangerous floating objects which the player can shoot at from the flying machine.
  • "Reap This"- Players are reapers in the afterlife who must absorb souls to move on. They have to do so in a certain amount of time while staying away from "dark" souls or else they have to start over if they're hit.
  • "Yippy-Kay-Yay"- Players must shoot a certain amount of targets within a designated timeframe while dodging return fire from enemies. They can generate a shield over them for a limited time to protect themselves.

No comments:

Post a Comment