- With the rule packet I should consider putting the examples of actual gameplay under the Gameplay section. I should also rename them as Basic Gameplay Examples too to help the player find them easier when looking through the rules.
- Put in a more thorough explanation when it comes to certain situations that may arise with the action cards. For example with the punch cards I should put in an explanation of how when two players either play both a punch or bite card at the same time the player with the monster who has the lower HP should go first.
- Option to choose to restock action cards should be left open so players can just pull up new action cards when they feel they're running low.
- There are too many monster cards who are OP and have a special ability. I should consider going back and making more normal monsters to create a balance for the monster cards so the chance of choosing a monster with a special ability is smaller.
- They suggested I should really consider the usage of the action cards and how I can make them more strategic. The ability to look at both the monster cards and the action cards give a player the chance to be strategic but my friends felt it was like Rock/Paper/Scissors when t came to using them against one another.
- My friends did like how the ability to use a special attack monster card only once per game helped to balance out how OP some of them were.
Showing posts with label feedback. Show all posts
Showing posts with label feedback. Show all posts
Thursday, October 17, 2013
Playtest 3 Feedback
The third round of play testing for my Monster Bash game gave me a number of good feedback commentary from my friends who played it.
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