Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Tuesday, April 22, 2014

Programming: Script Ideas


Time to come up with some ideas for Maya Scripting!!!
  • Idea 01- Center pivot, delete history, freeze transform, then export selection.
  • Idea 02- Select new material for a mesh, and then create new lambert.
  • Idea 03- Select lambert of selected mesh and deletes the lambert assigned to it.
  • Idea 04- Planar mapping for selected object (X,Y,or Z).
  • Idea 05- Mirror object -x for selected mesh and place at center point if needed. 
  • Idea 06- Simple duplication code for selected mesh with pivot/location options. 
  • Idea 07- Basic export selection as FBX or OBJ with the appropriate checks.
  • Idea 08- For rigging: Flood entire skin weight area of a mesh to 0.
  • Idea 09- Also for rigging: Toggle between selected area and unselected area.
  • Idea 10- Separate combined mesh and place each part into it's own layer.

Friday, March 21, 2014

Particle Effects Inspirations

We're moving onto the final stages for coming up with and creating particle effects for my programming class so I dug around the depths of You-tube and elsewhere to find some good references.

I'm looking for various spark effects so I felt these would be some cool videos to look at as refs:

Some really cool sparks!! Look at that thing go!


Explosions, sparks and some good ol' destruction. To be expected though since it's a Bay film.



And just to spice it up, I'd really like to make some cool Sci-fi particles for my boost-pads. 
Here're some cool inspiration videos for that and a quick sketch!




A quick sketch for my boost-pad idea.






Tuesday, March 4, 2014

Programming:Destruction Test #1

Here's the first testing for my destructible asset. It appears to have some issues when a vehicle collides with it but breaks pretty well when shot at or hit. May have to also go back and adjust the fracture material since it appears that the asset doesn't make any noises or produce any particle effects when damaged.