Time to come up with some ideas for Maya Scripting!!!
- Idea 01- Center pivot, delete history, freeze transform, then export selection.
- Idea 02- Select new material for a mesh, and then create new lambert.
- Idea 03- Select lambert of selected mesh and deletes the lambert assigned to it.
- Idea 04- Planar mapping for selected object (X,Y,or Z).
- Idea 05- Mirror object -x for selected mesh and place at center point if needed.
- Idea 06- Simple duplication code for selected mesh with pivot/location options.
- Idea 07- Basic export selection as FBX or OBJ with the appropriate checks.
- Idea 08- For rigging: Flood entire skin weight area of a mesh to 0.
- Idea 09- Also for rigging: Toggle between selected area and unselected area.
- Idea 10- Separate combined mesh and place each part into it's own layer.
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