Showing posts with label class work. Show all posts
Showing posts with label class work. Show all posts

Saturday, September 14, 2013

Revers Edit Work

Not a couple weeks back we had to do a reverse edit analysis on the game trailer for Assassin's Creed Revelations for class. Along with it we had to draw thumbnails for each shot we looked at and went into detail about. So here's the basic storyboard-esque thumb nails I put together for the assignment, which i might add was lengthy but awesome.


























Wednesday, August 28, 2013

Level Concept




For our Computer Animation I for Games class we were tasked with researching and creating an idea for a small level which we would then create a modular kit for over the course of the semester. The idea I had for mine was an "Oriental Alien Residential Zone".

The narrative is simply about a century or so in the future a vessel containing groups of traveling alien vagabonds had landed somewhere in Asia (I'm going to go with midland China for now). After some tense debate and negotiations the humans in the area had decided to give the aliens sections of old cities which were presumably abandoned for them to live in. Because there was still distrust between the aliens and humans though these sections had walls built to surround them and were numbered by each zone they were located in. Over time the aliens had sort of created small sections which mixed their own technologies and cultures with the oriental cultures that surrounded them.

My idea wasn't picked in the end but I'm really, REALLY, excited for the idea my class actually did choose. The whole research and developing our initial ideas for the level design was a really awesome assignment and I can't wait to start the modular kit process.