Here's the finalized model in Maya. The program has been hell for me this semester due to it destroying my model because of history issues or other but I came out on top in the end! We had a 50,000 poly limit for our cars and I managed to make it to exactly that...Of course I had to do some intense poly hunt down to get rid of any extra.
The textured version of my Impala. This will have been the very first car I've ever modeled and textured so I think it came out pretty decent. I'd love to go back and tweak it in the future though after this semester ends. Maybe I'll add some wacky thrusters or something to it.
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