Showing posts with label 3D sculpture. Show all posts
Showing posts with label 3D sculpture. Show all posts

Thursday, February 27, 2014

3D Vehicle:1966 Impala SS

Due to some serious issues with Maya I'm deathly afraid of putting the more fixed-up version of my car into UDK, so here's the (just about) final vehicle for my 3D class. I'm not very keen of vehicles of any sort so modeling this has been a really interesting, and painful, experience. Can't wait to drive this baby around in our racing levels for my game design class though!

Here's the finalized model in Maya. The program has been hell for me this semester due to it destroying my model because of history issues or other but I came out on top in the end! We had a 50,000 poly limit for our cars and I managed to make it to exactly that...Of course I had to do some intense poly hunt down to get rid of any extra.

The textured version of my Impala. This will have been the very first car I've ever modeled and textured so I think it came out pretty decent. I'd love to go back and tweak it in the future though after this semester ends. Maybe I'll add some wacky thrusters or something to it.





Friday, February 21, 2014

Wendigo WIP

Before I get into my heavy workload for the weekend I'm playing around with some old zbrush projects again!


Thursday, January 16, 2014

Zbrush WIPsha

Instead of becoming frustrated any further with my inability to access my schoolwork for the time being i decided to go back to one of my old brush side projects and give it a total revamp.



Tuesday, October 1, 2013

Character Sculpt 02- Nymph

Second character sculpt side project I did in Zbrush. Based this design as a sort of scifi/fantasy nymph idea I had not too long ago. I'd love to go back and paint it up when I can.

 Front views.


 Back view. Here you can see the nymph's "pack" better.

Side views. So here it should be visible that the lower set of arms are connected to the pack. My idea with that part was that they were like a pair of pseudo-arms connected to the nymphs body through the pack on its back.

Tuesday, September 24, 2013

Character Sculpt 01: Tarsol

Decided to do a Zbrush sculpt of a creature I designed some time ago. Nice to see the transition from 2D to 3D for this guy.
Zbrushed.
Some different points of view.