Design final for my boss!
Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts
Tuesday, December 2, 2014
Friday, November 21, 2014
DFA: Boss Progress
Sunday, November 16, 2014
Monday, November 10, 2014
Digital Sculpting Summary
Thursday, October 30, 2014
Personal Sculpt Pt.2
Saturday, September 20, 2014
DFA Design Lab Part 2!
Here's the overall process work from my first DFA assignment which we recently finished up.
We started off with creating 100 silhouettes and 50 line doodles to pick from for our initial character designs.
We started off with creating 100 silhouettes and 50 line doodles to pick from for our initial character designs.
Then we also had to choose 50 textures and make 15 designs from that. We also had to choose from and generate 15 designs from the silhouettes and the doodles.
Then we were given an animal, object, and adjective to create 3 force-fits.
Here's the final for Part 1 and 2 of the Design Lab.
Sunday, August 31, 2014
DFA Project 1: Update 2
Some further progress from my first DFA assignment. Here's a bunch of designs made from my silhouettes, doodles, and textures!
Wednesday, June 4, 2014
Summer Break Art Stuff, Part 1
I'll be posting practice work, finished pieces, designs, etc. when I can on here while I'm on my break. Here's to a fun and very productive couple of months.
Actually I did this for a class in school so technically it's not a summer piece but eh.
Done before I went to the Godzilla movie showing.
This is a friend's OC I drew as part of an art trade.
Tuesday, April 22, 2014
3D Class, Final Character: Hex
The final 3D model for my character in 3D For Games. I'm going to adjust the model with the notes I got from my class critique so I might just post up the newer version but I think he came out pretty cool for now.
Sunday, April 20, 2014
Fei Paint-Up
I went back and decided to paint-up one of my old sculpts in PS for some good ol' practice.
I plan on making a full body sculpt of this character during the summer.
I plan on making a full body sculpt of this character during the summer.
Paint-over done in Photoshop.
Some head-shots of the sculpt.
Wednesday, April 16, 2014
Hex Character Progress: 95% DONE(hopefully)
Just about done with my character for my 3D class. Besides a few adjustments here and there in the textures and mesh he's just about complete.
Labels:
3D,
3d Coat,
character design,
game design,
Maya,
Zbrush
Thursday, April 3, 2014
Thursday, March 27, 2014
Retopo Time!!!
Hex Character Progress 04: High Poly
So here's the initial high poly version of my character. I'm going to have to Z-Remesh the heck out of him soon to get to the target poly count so fun times ahead.
Wednesday, March 26, 2014
Hex Progress 03
After some changes in the helmet and overall design he's still coming along despite a small list of issues I need to fix. I'm really enjoying his design though and I can't wait to finish up his sculpt soon, retopo it, and then texture the heck out of him.
Monday, March 24, 2014
Sunday, March 23, 2014
Zbrush Challenge Preview
The deadline was extended for the Rock Challenge for the Zbrush club I'm in so since my zbrush model is just about complete I might just be able to make a low poly version to texture and throw into UDK. Here's hoping!
Monday, March 17, 2014
Alchemy Silhouettes
If you haven't already checked it out I highly suggest downloading and using this program called Alchemy. It's incredibly awesome for quick silhouette drawings and it's easy to use, not to mention FREE! I started to get back into it yesterday night and too boy do I love me some silhouetting.
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