Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Saturday, December 6, 2014
Data-Drain-Boss Battle Gameplay Trailer
Final trailer for the boss battle assignment. I collaborated with a partner to create the levels, meshes,etc. to use for the trailer. Hope you enjoy!
Thursday, November 20, 2014
Sunday, November 16, 2014
Ecorche Progress 4
More muscles blocked in as usual. Planning on doing a lot of refinement, fixing up, and detail for the final version of the ecorche over my winter break.
Monday, November 10, 2014
Digital Sculpting Summary
Thursday, October 30, 2014
Personal Sculpt Pt.2
Monday, October 27, 2014
Friday, October 3, 2014
Modular Kit Progress and Finishes(Kind of...)
Some general progress pics from my modular kit assignment.
Obviously needs work before I resubmit it later on.
Sunday, June 22, 2014
Tuesday, April 22, 2014
3D Class, Final Character: Hex
The final 3D model for my character in 3D For Games. I'm going to adjust the model with the notes I got from my class critique so I might just post up the newer version but I think he came out pretty cool for now.
Sunday, April 20, 2014
Fei Paint-Up
I went back and decided to paint-up one of my old sculpts in PS for some good ol' practice.
I plan on making a full body sculpt of this character during the summer.
I plan on making a full body sculpt of this character during the summer.
Paint-over done in Photoshop.
Some head-shots of the sculpt.
Wednesday, April 16, 2014
Hex Character Progress: 95% DONE(hopefully)
Just about done with my character for my 3D class. Besides a few adjustments here and there in the textures and mesh he's just about complete.
Labels:
3D,
3d Coat,
character design,
game design,
Maya,
Zbrush
Saturday, March 29, 2014
Zclub Challenge 01: Rock
For the Zbrush club here at the school we were given our first challenge which centered around rocks, or rock-like structures. Figured I'd go all out and sculpt a rock Golem thing for it.
Thursday, March 27, 2014
Retopo Time!!!
Hex Character Progress 04: High Poly
So here's the initial high poly version of my character. I'm going to have to Z-Remesh the heck out of him soon to get to the target poly count so fun times ahead.
Wednesday, March 26, 2014
Hex Progress 03
After some changes in the helmet and overall design he's still coming along despite a small list of issues I need to fix. I'm really enjoying his design though and I can't wait to finish up his sculpt soon, retopo it, and then texture the heck out of him.
Monday, March 24, 2014
Sunday, March 23, 2014
Zbrush Challenge Preview
The deadline was extended for the Rock Challenge for the Zbrush club I'm in so since my zbrush model is just about complete I might just be able to make a low poly version to texture and throw into UDK. Here's hoping!
Monday, March 17, 2014
Hex Character Progress 01
In 3D we're working on our character models finally! The aim of the project is to create a character which matches with the vehicle we previously made. I just started to sculpt out my dude in Zbrush but I have a feeling he's gonna come out pretty cool.
Labels:
3D,
character design,
game design,
school work,
WIP,
Zbrush
Tuesday, March 4, 2014
3D Character Design: HEX
Here's the design for my vehicle's driver, Hex. He's a monster hunter who enjoys a good swig of jack and the occasional bar brawl. I have to block him out in Maya soon but once I get him into Z-brush I'm going to go nuts!
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