Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Sunday, November 16, 2014

Personal Project Progress 3


Ecorche Progress 4

More muscles blocked in as usual. Planning on doing a lot of refinement, fixing up, and detail for the final version of the ecorche over my winter break.


Monday, November 10, 2014

Thursday, October 30, 2014

Monday, October 27, 2014

Personal Sculpt 1

WIP of a little personal project. Trying to blow off some steam from all my projects right now!


Thursday, August 28, 2014

Ecorche Progress 2

Coming along slowly but surely. Still have to make a number of adsjustments but I think she's going to come out great by the end of this assignment!


Monday, August 25, 2014

Digital Ecorche: Part 1

We have to model a skeletal structure and then put a muscular structure over it in my Digital Ecorche class. Been a blast so far and I'm enjoying learning about the different parts of the human body.

So far we have to have the head, ribs, and pelvic girdle done up to start off our skeletal assignment.


Sunday, June 22, 2014

Tuesday, April 22, 2014

3D Class, Final Character: Hex

The final 3D model for my character in 3D For Games. I'm going to adjust the model with the notes I got from my class critique so I might just post up the newer version but I think he came out pretty cool for now.


Sunday, April 20, 2014

Fei Paint-Up

I went back and decided to paint-up one of my old sculpts in PS for some good ol' practice.
I plan on making a full body sculpt of this character during the summer.

Paint-over done in Photoshop.



Some head-shots of the sculpt.

Wednesday, April 16, 2014

Hex Character Progress: 95% DONE(hopefully)

Just about done with my character for my 3D class. Besides a few adjustments here and there in the textures and mesh he's just about complete.


Saturday, March 29, 2014

Zclub Challenge 01: Rock

For the Zbrush club here at the school we were given our first challenge which centered around rocks, or rock-like structures. Figured I'd go all out and sculpt a rock Golem thing for it.


Thursday, March 27, 2014

Hex Character Progress 04: High Poly

So here's the initial high poly version of my character. I'm going to have to Z-Remesh the heck out of him soon to get to the target poly count so fun times ahead.


Wednesday, March 26, 2014

Hex Progress 03

After some changes in the helmet and overall design he's still coming along despite a small list of issues I need to fix. I'm really enjoying his design though and I can't wait to finish up his sculpt soon, retopo it, and then texture the heck out of him.


Sunday, March 23, 2014

Zbrush Challenge Preview

The deadline was extended for the Rock Challenge for the Zbrush club I'm in so since my zbrush model is just about complete I might just be able to make a low poly version to texture and throw into UDK. Here's hoping!


Monday, March 17, 2014

Hex Character Progress 01

In 3D we're working on our character models finally! The aim of the project is to create a character which matches with the vehicle we previously made. I just started to sculpt out my dude in Zbrush but I have a feeling he's gonna come out pretty cool.