Just about done with my character for my 3D class. Besides a few adjustments here and there in the textures and mesh he's just about complete.
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Wednesday, April 16, 2014
Thursday, March 27, 2014
Retopo Time!!!
Sunday, March 23, 2014
Zbrush Challenge Preview
The deadline was extended for the Rock Challenge for the Zbrush club I'm in so since my zbrush model is just about complete I might just be able to make a low poly version to texture and throw into UDK. Here's hoping!
Thursday, February 27, 2014
3D Vehicle:1966 Impala SS
Due to some serious issues with Maya I'm deathly afraid of putting the more fixed-up version of my car into UDK, so here's the (just about) final vehicle for my 3D class. I'm not very keen of vehicles of any sort so modeling this has been a really interesting, and painful, experience. Can't wait to drive this baby around in our racing levels for my game design class though!
Here's the finalized model in Maya. The program has been hell for me this semester due to it destroying my model because of history issues or other but I came out on top in the end! We had a 50,000 poly limit for our cars and I managed to make it to exactly that...Of course I had to do some intense poly hunt down to get rid of any extra.
The textured version of my Impala. This will have been the very first car I've ever modeled and textured so I think it came out pretty decent. I'd love to go back and tweak it in the future though after this semester ends. Maybe I'll add some wacky thrusters or something to it.
Sunday, September 1, 2013
Getting Started With Maya
So for my 3D class we've been playing around with Maya and getting used to the controls before we get into our big project. At first I really had no idea what to do even with the aid of the tutorials. Usually I just play around with everything in a program to get used to it but I had a bit of a jam with getting started on actually making practice objects.
I think this best represents how I was in the beginning:
After a couple hours of orienting myself with the keys and looking for various shortcuts to make the process go along faster I started to get a little handle on the Maya controls and I started to really enjoy playing around with the program!
Oh look, buildings everywhere!
I think I was aiming for a clock like structure here for the roof.
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