Sunday, March 23, 2014
Friday, March 21, 2014
Particle Effects Inspirations
We're moving onto the final stages for coming up with and creating particle effects for my programming class so I dug around the depths of You-tube and elsewhere to find some good references.
I'm looking for various spark effects so I felt these would be some cool videos to look at as refs:
Some really cool sparks!! Look at that thing go!
Explosions, sparks and some good ol' destruction. To be expected though since it's a Bay film.
And just to spice it up, I'd really like to make some cool Sci-fi particles for my boost-pads.
Here're some cool inspiration videos for that and a quick sketch!
Monday, March 17, 2014
Alchemy Silhouettes
If you haven't already checked it out I highly suggest downloading and using this program called Alchemy. It's incredibly awesome for quick silhouette drawings and it's easy to use, not to mention FREE! I started to get back into it yesterday night and too boy do I love me some silhouetting.
Hex Character Progress 01
In 3D we're working on our character models finally! The aim of the project is to create a character which matches with the vehicle we previously made. I just started to sculpt out my dude in Zbrush but I have a feeling he's gonna come out pretty cool.
Labels:
3D,
character design,
game design,
school work,
WIP,
Zbrush
Friday, March 7, 2014
Programming:Destructible Part 2
Second to final part of my destructible asset. Unfortunately there appears to be issues with the trigger and the fracture material. The car can destroy the asset but the trigger doesn't seem to activate and the sound cue and particle effects connected to the fracture material seem to not be working!
Tuesday, March 4, 2014
3D Character Design: HEX
Here's the design for my vehicle's driver, Hex. He's a monster hunter who enjoys a good swig of jack and the occasional bar brawl. I have to block him out in Maya soon but once I get him into Z-brush I'm going to go nuts!
Programming:Destruction Test #1
Here's the first testing for my destructible asset. It appears to have some issues when a vehicle collides with it but breaks pretty well when shot at or hit. May have to also go back and adjust the fracture material since it appears that the asset doesn't make any noises or produce any particle effects when damaged.
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