For the Zbrush club here at the school we were given our first challenge which centered around rocks, or rock-like structures. Figured I'd go all out and sculpt a rock Golem thing for it.
Saturday, March 29, 2014
Thursday, March 27, 2014
Retopo Time!!!
Hex Character Progress 04: High Poly
So here's the initial high poly version of my character. I'm going to have to Z-Remesh the heck out of him soon to get to the target poly count so fun times ahead.
Wednesday, March 26, 2014
Hex Progress 03
After some changes in the helmet and overall design he's still coming along despite a small list of issues I need to fix. I'm really enjoying his design though and I can't wait to finish up his sculpt soon, retopo it, and then texture the heck out of him.
Monday, March 24, 2014
Sunday, March 23, 2014
Zbrush Challenge Preview
The deadline was extended for the Rock Challenge for the Zbrush club I'm in so since my zbrush model is just about complete I might just be able to make a low poly version to texture and throw into UDK. Here's hoping!
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