Tuesday, April 22, 2014

3D Class, Final Character: Hex

The final 3D model for my character in 3D For Games. I'm going to adjust the model with the notes I got from my class critique so I might just post up the newer version but I think he came out pretty cool for now.


Programming: Script Ideas


Time to come up with some ideas for Maya Scripting!!!
  • Idea 01- Center pivot, delete history, freeze transform, then export selection.
  • Idea 02- Select new material for a mesh, and then create new lambert.
  • Idea 03- Select lambert of selected mesh and deletes the lambert assigned to it.
  • Idea 04- Planar mapping for selected object (X,Y,or Z).
  • Idea 05- Mirror object -x for selected mesh and place at center point if needed. 
  • Idea 06- Simple duplication code for selected mesh with pivot/location options. 
  • Idea 07- Basic export selection as FBX or OBJ with the appropriate checks.
  • Idea 08- For rigging: Flood entire skin weight area of a mesh to 0.
  • Idea 09- Also for rigging: Toggle between selected area and unselected area.
  • Idea 10- Separate combined mesh and place each part into it's own layer.

Sunday, April 20, 2014

Fei Paint-Up

I went back and decided to paint-up one of my old sculpts in PS for some good ol' practice.
I plan on making a full body sculpt of this character during the summer.

Paint-over done in Photoshop.



Some head-shots of the sculpt.

Wednesday, April 16, 2014

Hex Character Progress: 95% DONE(hopefully)

Just about done with my character for my 3D class. Besides a few adjustments here and there in the textures and mesh he's just about complete.


Sunday, April 13, 2014

Attract Trailer Research

Continuing with our game design class and our racing levels we're looking into creating attraction trailers for the final game now! Here's some great examples from previous official racing games that are pretty rad.


The Mario Kart 8 trailer is amazing in it's content and visual representation. It shows a good deal of footage from the actual in-game levels, which are gorgeous! The levels shown are done so in a way which is eye catching due to it being real-time while the players race through with recognizable Nintendo characters in their chosen racing carts. The shots are done in an array of cool and fun looking angles with players performing stunts and attacking other players with power-ups.



Pulsating, action packed, and heart thumping are definite ways to describe this trailer. Need For Speed: Rivals has a heck of a trailer with awesome game-play showing off the stunts players can pull along with a lot of the high-speed action scenes as well. The trailer is good in that while it doesn't show too much of the actual levels players will race in, it shows a good deal of the mechanics and what the player will be capable of while playing. It's also very nicely shot as the scenes transition in time with the music making it very rhythmic.

Thursday, April 10, 2014

Racing Level HUD Preview

A preview of my HUD for the racing level! This one is the more recent version of it due to certain changes I had to make.


Friday, April 4, 2014

Racing Level HUD

We're now in the process of coming up with and creating a HUD(aka Heads Up Display) for out levels. Here's a ton of reference I ended up finding for inspiration.

First up, some speedometers! I looked at a few scifi/furture looking speedometers since my level is Scifi based in appearance. I also checked out my vehicle's speedometer design as well.





My vehicle is a '66 Chevy Impala SS so I'm probably going to design my eventual speedometer to look similar in layout appearance.

Now, for some awesome racing HUDs!




Here's the mock-up for my level's HUD! 


Basic Scifi looking theme with the speedometer in the middle, the boost circle in the far right, and the lap meter and timer in the top left. The speedometer is based off of my vehicle's speedometer while the boost circle is a little robot face similar to the many aesthetics in my level with display faces and emoticons. The lap meter is supposed to look like a holograph projection on a metal board.


When the player comes toward a boost the boost circle turns orange and the robot's face changes expression to signal the player that they can now boost their way to glory!!!



Late night creature mock-up

I'm on a bit of a block tonight so I asked for a suggestion from friends and I got Space Squid. Such a majestic thing!