Monday, March 17, 2014

Hex Character Progress 01

In 3D we're working on our character models finally! The aim of the project is to create a character which matches with the vehicle we previously made. I just started to sculpt out my dude in Zbrush but I have a feeling he's gonna come out pretty cool.


Friday, March 7, 2014

Programming:Destructible Part 2

Second to final part of my destructible asset. Unfortunately there appears to be issues with the trigger and the fracture material. The car can destroy the asset but the trigger doesn't seem to activate and the sound cue and particle effects connected to the fracture material seem to not be working!


Tuesday, March 4, 2014

3D Character Design: HEX

Here's the design for my vehicle's driver, Hex. He's a monster hunter who enjoys a good swig of jack and the occasional bar brawl. I have to block him out in Maya soon but once I get him into Z-brush I'm going to go nuts!



Programming:Destruction Test #1

Here's the first testing for my destructible asset. It appears to have some issues when a vehicle collides with it but breaks pretty well when shot at or hit. May have to also go back and adjust the fracture material since it appears that the asset doesn't make any noises or produce any particle effects when damaged.

Friday, February 28, 2014

Programming:Destruction Inspiration

It was strangely challenging to find a good video, but I managed to find some inspiration videos for the destructible objects which will be in my level. I'd like to build a glass screen that projects scifi-esque graphics that the player can run through and break with their vehicles.




Visual References:



Thursday, February 27, 2014

3D Vehicle:1966 Impala SS

Due to some serious issues with Maya I'm deathly afraid of putting the more fixed-up version of my car into UDK, so here's the (just about) final vehicle for my 3D class. I'm not very keen of vehicles of any sort so modeling this has been a really interesting, and painful, experience. Can't wait to drive this baby around in our racing levels for my game design class though!

Here's the finalized model in Maya. The program has been hell for me this semester due to it destroying my model because of history issues or other but I came out on top in the end! We had a 50,000 poly limit for our cars and I managed to make it to exactly that...Of course I had to do some intense poly hunt down to get rid of any extra.

The textured version of my Impala. This will have been the very first car I've ever modeled and textured so I think it came out pretty decent. I'd love to go back and tweak it in the future though after this semester ends. Maybe I'll add some wacky thrusters or something to it.





Monday, February 24, 2014

Programming: Exploding "Barrel"

Here's my exploding barrel project preview! Exploding robot drones, whoohoo! Anyhow, I still need to fix some issues with the smoke emitters but the explosions are bombastic at least.